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Old Jul 24, 2006, 04:06 PM // 16:06   #61
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Sorry Beaver but I think you missed my point. I was pokin fun at the fact you just don't see many Mesmers around. Granted if ya do they tend to be great additions to the team. Half the time if they are around the group leaders just flat out ignore them or kick them off the team if anything else with a pulse shows up. (sigh) I too play a Mesmer and love it. Very under rated in PVE they are.

Just clearing that up!

LT
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Old Jul 24, 2006, 04:35 PM // 16:35   #62
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Mesmers are the AWP of GW, unstoppable, but only if the person behind the mouse has half a brain.
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Old Jul 24, 2006, 04:40 PM // 16:40   #63
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Quote:
Originally Posted by Crimson Ashwood
* People don't care about contributing to groups anymore, so they pack average skills, don't fire off spells, spend extended periods of time wanding things.
Is this because they don't want to contribute, or because they don't know how to use their skills? Either way, it's annoying.

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I actually found a warrior (W/N) using a BOW for most of the duration of the second last mission in FACTIONS. Like, come on, that's one hard mission buddy, get your bow out of your ass, and start axe/sword/hammering these dudes.
Some time back, I went from pre to post with an N/Me who used a sword. More recently, I was in a PUG for Ring of Fire with an E/Mo who used a bow and hammer throughout the mission (can you dye weapons, because they matched her outfit). Since nothing prevents players from using any weapon, I figure some people never realize that the weapon only does significant damage if they have the required attributes.

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I agree. I met a wammo once, who in the middle of a fight suddenly asked "So, hey! Where is everybody from? Anybody played WoW?"
I've been in groups where the warriors carry on a continuous conversation while fighting. Okay, the warrior isn't the most complicated class to play, but you have to pay at least some attention to what's going on.

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If I play with henchies I max out domination and smiting and let the bitches Alesia and Lina take care of healing.
I'm thinking of creating a smiting monk that will mainly hench. Though I've always thought smite was a weak line (but I haven't worked with it much).
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Old Jul 24, 2006, 05:42 PM // 17:42   #64
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Quote:
Originally Posted by Chaz_Fox
[/my £0.02]
How much is that in US dolloars/cents?

Anyhow, I play with bad players in PUG's everyday. You get accustomed to it. There're good groups and there're inevitably bad ones, just can't be avoided. Try to make the best of it if that's the case. I usually don't leave a group, though, despite how bad they turn out to be.

After playing a monk for a while, and in the process getting a clearer view of what people do during battle, sometimes yes, I do want to strangle some people, but then I realize it's just a game
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Old Jul 24, 2006, 06:28 PM // 18:28   #65
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Quote:
Originally Posted by huMptY DumPty
Biggest idiots in guild wars (likely) = those who don't carry rez.

=__="
I never bring a res as a monk anymore. I keep the team alive, using all 8 skills effectively. I don't have time during battle to res someone and after battle, it's up to someone else to res. Gives me time to regen energy (not that it isn't something like 35-45 out of 45/47)

Healing Breeze, I never bring as a healer either. I really don't see the point in it. I haven't used it since I got out of Ascalon and started getting decent healing skills (which was almost a year ago fyi). It does have it's place, but a very small place. I know a better skill that can counter degen quite easily. It's called mend condition, costs 5 energy, heals for a decent amount + the divine favor bonus and voila, no more degen.

Edit: Speaking of joining PuGs just to see the entertainment at how bad they are, I do it often enough for UW to have picked up a sixth sense about how far the group will get and which party member will screw up, not only which, but how as well before we enter. It's a bonus when you delay the team for a long enough time that someone else gets impatiant and pays the 1k themselves.

It's alll profit.

Last edited by Sekkira; Jul 24, 2006 at 06:30 PM // 18:30..
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Old Jul 24, 2006, 06:28 PM // 18:28   #66
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Quote:
Originally Posted by milias
How much is that in US dolloars/cents?
I have no idea lol, i was merely putting the phrase "My two cents" into british terms, because I hail from the misty moors of scotland (ok, maybe not misty moors, but still, the weather here is very unpredictable. One day it'll be very hot (for us brits anyway), and another day it's pouring down with rain, but now i'm drifting off topic ^.^
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Old Jul 24, 2006, 07:31 PM // 19:31   #67
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Quote:
Originally Posted by felinette
Some time back, I went from pre to post with an N/Me who used a sword. More recently, I was in a PUG for Ring of Fire with an E/Mo who used a bow and hammer throughout the mission.
Hey guess what man, any caster with a clue uses a sword. The E/Mo might have been using a recurve with thunderclap?
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Old Jul 24, 2006, 07:40 PM // 19:40   #68
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Quote:
Originally Posted by TadaceAce
Hey guess what man, any caster with a clue uses a sword. The E/Mo might have been using a recurve with thunderclap?
I think a sword/axe is fine if you're a monk, but I don't usually see other caster classes lugging around a melee weapon. Elementalists in particular do not really need the permanent +5 energy from a sword/axe, since they have Energy Storage already. A sword/axe does give you extra life, but a staff does the same thing, although it does give you less energy. There're other bonuses on a wand that are not available on a sword or axe, such as fast cast or fast recharge. Elementalists in general need fast cast and recharge a lot more than they need that little piece of energy.
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Old Jul 24, 2006, 07:44 PM // 19:44   #69
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Quote:
Originally Posted by TadaceAce
Hey guess what man, any caster with a clue uses a sword.
News to me. Wands/staves can give huge energy bonuses and a chance to decrease recharge time/increase effectiveness of spells. And most spellcasters try to stay out of melee.

Quote:
The E/Mo might have been using a recurve with thunderclap?
Don't recall opponents being knocked down, so I'd guess no. She mainly used it to pull, then switched to her hammer. Other party members asked her (in a friendly way) why she was using a bow and hammer, but she never answered.
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Old Jul 24, 2006, 07:47 PM // 19:47   #70
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Quote:
Originally Posted by LenTano
Mesmer: (sound of wind blowing on empty desert plane)
That's almost right, but not quite. THIS is right:

Mesmer: Me/* LFG
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Old Jul 24, 2006, 07:47 PM // 19:47   #71
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you're a monk, NO SYMPATHY. I HATE YOU!!!!!















lolz, you thought I was serious.

*bestows pity*
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Old Jul 24, 2006, 08:57 PM // 20:57   #72
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Quote:
Originally Posted by felinette
News to me. Wands/staves can give huge energy bonuses and a chance to decrease recharge time/increase effectiveness of spells. And most spellcasters try to stay out of melee.
A sword or axe can give a +5 constant energy bonus as well as having a 20% enchant bonus as well. if you have a +12 offhand, that's a solid +17 energy, and 20% longer enchantments something that casters cannot get with anything else, but have to sacrifice 2 energy and a 20/20 bonus for. It really depends on what you want.
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Old Jul 25, 2006, 01:11 PM // 13:11   #73
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Quote:
Originally Posted by milias
I think a sword/axe is fine if you're a monk, but I don't usually see other caster classes lugging around a melee weapon. Elementalists in particular do not really need the permanent +5 energy from a sword/axe, since they have Energy Storage already. A sword/axe does give you extra life, but a staff does the same thing, although it does give you less energy. There're other bonuses on a wand that are not available on a sword or axe, such as fast cast or fast recharge. Elementalists in general need fast cast and recharge a lot more than they need that little piece of energy.
Yes I agree. I definitely stick on a +5e +30hp or +5e +20% enchant sword/axe with my monk, however I don't with other classes. The double HCT or HSR from a wand and an off-hand is great for a spirit spammer when it takes 5 secs to cast something and 30-60 sec to normally have the skill resharged. I'd rather have a HSC on a MM for example, to counter eventual opposing corpses stealers, etc., etc.
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Old Jul 25, 2006, 01:40 PM // 13:40   #74
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Quote:
Originally Posted by TadaceAce
Hey guess what man, any caster with a clue uses a sword. The E/Mo might have been using a recurve with thunderclap?
Did you forget the +5 while over 50% health wands you can get? swords are good for some situations, staffs and wands are good for other situations

But.. talking about idiotic players.. mo/e who ran heal party, purge condition and.. FIRESTORM! in Aurora Glade. My mistake for not asking the monk what type he/she is playing though.. but I REALLY didn't expect firstorm or heal party for under 50 points
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Old Jul 25, 2006, 01:52 PM // 13:52   #75
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I just adore all these wankers who wear dragon masks during battle. How cute!

yes I love my mask too, but you have 0 armor vs a headshot and you lack a +1 attribute. I especially hate this when I am a monk and I need to keep these boneheads alive.

"ha ha 1 hit and i died wtf hax"

no...you're a dork!
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Old Jul 25, 2006, 09:36 PM // 21:36   #76
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I monk in Thunderhead Keep a LOT and I love playing with PUGs. Of course playing there as many times as I have, I've given up on repeating "Don't aggro that huge group of heretics down there!" If you've played THK a few times, you've pretty much seen most of the stupid moves that can be made in the game. Everytime you play it's a totally different mission. I haven't ran into any other mission that gives you the thrill of constantly saving people from the brink of death. A lot of people ask me why I punish myself this way (since most players hate THK with a passion). I guess I just enjoy monking and THK is the one pve mission where you can really test your ability. I know many people will say this is an easy mission. I've henched it many times myself, but with most PUGs, THK is very chaotic. It's just a great way to pass time while getting a few pretty good drops and getting a few good laughs.

Last edited by Trvth Jvstice; Jul 25, 2006 at 10:00 PM // 22:00..
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Old Jul 26, 2006, 06:43 AM // 06:43   #77
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Quote:
Originally Posted by Chaz_Fox
before anyone takes offense, i'm not dissing frenchmen at all, i just couldn't quite understand what they were discussing and therefore i didn't cope too well ^.^;
LOL... I had a very similar case the night when I finally decided to move over to US-servers. Had a PUG that looked quite nicely composed, the leader communicated in english, he was friendly etc.
Went on to mission, the leader started to ping on the map and draw - not a single word from him after the mission was initiated, two of the guys were frenchmen and chatted only with each other (in French of course), few people must have had TS or something because they went around as a pair and never said a word for the rest of us.
Can't remember who the rest were... but anyway, it was a disastrous and most furiating GW-experience I've had, and just gave me a good reason to get over to US, where (at least most) people speak english.
It was not about the skill of the players, but lack of common language for team communication - which I should have myself have checked out as well.

Oh btw... we managed to struggle through that mission - think it was Frost Gate
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Old Jul 26, 2006, 07:56 AM // 07:56   #78
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But then again, Ive ressed a monk only to not be ressed back.

It works vice versa alot of monks like to chose who to heal, and which team to join.
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Old Jul 26, 2006, 06:46 PM // 18:46   #79
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bottom line here is that pugs in pve and pvp will have its share of morons.

the difference is that pve pugs tend to have a bigger share of morons due to the fact that a brain isn't required to beat pve.
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Old Jul 26, 2006, 11:01 PM // 23:01   #80
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Quote:
Originally Posted by Trvth Jvstice
I monk in Thunderhead Keep a LOT and I love playing with PUGs. Of course playing there as many times as I have, I've given up on repeating "Don't aggro that huge group of heretics down there!" If you've played THK a few times, you've pretty much seen most of the stupid moves that can be made in the game. Everytime you play it's a totally different mission. I haven't ran into any other mission that gives you the thrill of constantly saving people from the brink of death. A lot of people ask me why I punish myself this way (since most players hate THK with a passion). I guess I just enjoy monking and THK is the one pve mission where you can really test your ability. I know many people will say this is an easy mission. I've henched it many times myself, but with most PUGs, THK is very chaotic. It's just a great way to pass time while getting a few pretty good drops and getting a few good laughs.
hey, that sounds like me and uw/fow =)
although i prefer uw because most of the time it's more of a challenge as a monk. Seriously, playing a monk in this game you almost never ever play the same game twice! It's mostly due to the fact that you aren't attacking the computer AI enemy which reacts the same way, spawns in the same places, and follows the same paths. You're focused on keeping players alive who can often do all sorts of stupid and unpredicatable things. And that's what makes it fun.

The challenge of saving that necro from a critical aatxe hit (after making his girly scream, lol, that always makes me laugh), right after protecting the other monk, and finishing just in time to keep the warrior going. The decisions you have to make as a monk are always different and must be made quickly. One slip up, and the other player that may have lived could be dead. Therein lies the fun and challenge of monking.

And that's why I enjoy going w/ pugs. You will see some amazing things, some new things, and as always some really and truly horribly stupid things. But its also a chance to show new players how to aggro, how warriors should not be timid, and casters how to stay out of harms way. And in UW, after dying a few times from an aatxe or multiple meteor showers, players learn fast =)
It's nice to see some groups come wonderfully together into a smart, cohesive unit.

Although this can happen in any area of the game, I think UW/fow works best as most people are most often there to have fun (not full of people trying to run through missions, or farm greens), although less in fow. And if your group truly sucks, well, the pain will be short & quick heh.

PUGS are great!


oh, and if there were no idiots in this game, I'm afraid the game would be too easy and boring !
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